Most of the water is free to roam, as well as the land. Routing: Sims can go just about anywhere except for steep hillsides. Lots: 5 residential, 1 dive lot, and one empty lot. Spawners used: Spawners are rather sparse to fit the world, but I have added a few base-game spawners, a nanite spawner, some underwater spawners, a WA fishing spawner, and a deathfish spawner.
Layers: Four in total (global layer, objects, plants, and spawners) Every lot has a hidden story, but at the same time the story is up to you. Miner's Cove is tiny, but it is meant to be explored. This island is not very suitable for animals or a large amount of Sims, but with some effort you can really clean the place up and have a nice little community here! There is also a single dive lot with some treasure hidden inside.
#SIMS 3 WORLDS WITH DIVE SPOTS MOD#
This world uses ALL EP's and no SP's or custom content, other than Burnt Waffle's (optional) lighting mod with Monte Vista water. The world contains most base-game spawners and each house has a little story to discover inside about the previous residents, so I highly recommend moving from house to house if you want to see each story! Miner's Cove is a tiny post-apocalyptic island world with three small starter homes, a sparse campsite, and an empty lot. Those who chose to stay behind found themselves becoming ill, running out of supplies, and losing all contact with the outside world as their little mining town crumbled around them.Ĭan anyone bring prosperity back to this poor island, or is it a lost cause? However, it wasn't long before the people of this island sucked the land dry, and when that happened, a mysterious and poisonous gas arose from the mines.
When Miner's Cove was founded, it was a prosperous little town that survived on the money earned from mining rare gems from beneath the island.